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vol. 4 Senseware in the world [lecture note]

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In this lecture, we discussed the ongoing projects related to Senseware. And we shared the conceptualizing way to create a Good senseware.

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Lecture Note (This is only for the students.)
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Interactive Architecture [senseware link]

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Interactive Architecture.org is one of the best information resoruce about the latest activities for interactive architectures.

vol. 3 Senseware in each culture [lecture note]

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In this lecture, we discussed the ideas from each culture.

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Lecture Note (This is only for the students.)
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vol. 2 Senseware in Japanese Media Art [lecture note]

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In this lecture we disscussed the senseware from Japanese culture.

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Lecture Note (This is only for the students.)
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References
- Karakuri Dall



- Plaplax (Motoshi Chikamori, Kyoko Kunou etc…) http://www.plaplax.com/works/
- Yasuhiro Suzuki http://www.mabataki.com/
- Toshio Iwai http://iwaisanchi.exblog.jp/
- Meiwa Denki http://www.maywadenki.com



-Ryota Kuwakubo http://www.vector-scan.com/
-Mongoose Studio http://mongoose.proto-type.jp/

vol. 1 Introduction of Senseware [lecture note]

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The paradigm of interaction design is changing from "to design the interface" and "to design the interaction" to "to design the experience and communication".

Senseware is a new direction how to think of the communication beyond software and hardware.

Sense-ware was started from "Sensorium project" as a project searching for the new filed of expression in 1996. It was the beginning of the Internet growth. The definition was "Web contents as triggers of the new experience". By considering the Internet as a organ of our body's extension, they conducted experimental projects to feel the world.

During the passage of the time, the Internet technology is now not for the computers but our daily objects and environments.

Designers starts to feel the importance how to consider new organic materials. Senseware Project by Kenya Hara provides us another viewpoint to look for a new approach to the design. He defines it as
materials which can stimulate our ability of creativity and motivation. Through this project many designers try to think of the communication with new materials.

That is to say we live in the environment where we can create a new experience's architecture beyond software and hardware.

In this course, we are searching for the idea of current Senseware through the many trials in the world. And we will try to design the prototype of Senseware by each viewpoint.

Lecture Note (This note is only for the students.)
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References
- Sensorium http://www.sensorium.org/
- Senseware http://tokyofiber.com/
- h.o http://www.howeb.org/

Books

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

  • 作者: Malcolm McCullough
  • 出版社/メーカー: The MIT Press
  • 発売日: 2005/10/01
  • メディア: ペーパーバック



Where the Action Is: The Foundations of Embodied Interaction (Bradford Books)

Where the Action Is: The Foundations of Embodied Interaction (Bradford Books)

  • 作者: Paul Dourish
  • 出版社/メーカー: The MIT Press
  • 発売日: 2004/09/01
  • メディア: ペーパーバック



The Art of Human-Computer Interface Design

The Art of Human-Computer Interface Design

  • 作者: Brenda Laurel
  • 出版社/メーカー: Addison-Wesley Professional
  • 発売日: 1990/01/01
  • メディア: ペーパーバック



TOKYO FIBER '09 SENSEWARE

TOKYO FIBER '09 SENSEWARE

  • 作者: 原研哉+日本デザインセンター原デザイン研究所(企画・構成)
  • 出版社/メーカー: 朝日新聞出版
  • 発売日: 2009/09/18
  • メディア: 単行本



TOKYO FIBER'07 SENSEWARE

TOKYO FIBER'07 SENSEWARE

  • 作者: 原 研哉+日本デザインセンター/原デザイン研究所
  • 出版社/メーカー: 朝日新聞社
  • 発売日: 2007/08/07
  • メディア: 単行本



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